DIGITAL SCULPTING |
ROCKFIST - HIGH POLY CREATURE SCULPT (2012)
Role : 3D Student at 3D Sense Media School, Singapore Software used : Maya, Zbrush, Photoshop Job desc : - Designed and drawn own Concept Character Design. - High poly detailed sculpting with Zbrush for creature and road cracks. - 3D Modeling with Maya for Hard Surface. - Artwork featured on 3D Artist Magazine edition 78. SMAUG THE TERRIBLE - THE HOBBIT Software used : Zbrush, Mudbox, Photoshop |
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THE ENGINEER - PROMETHEUS FAN ART
Software used : Zbrush |
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DIGITAL PAINTING
STORYBOARD
GRAPHIC DESIGN
SCULPTURE & PAPERCRAFT
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Images and text owned by other copyright holders are used here under the guidelines of the Fair Use provisions Copyright Law.