FEATURE FILM
MONKEY KING - A HERO'S JOURNEY
TO THE WEST (2017 - 2018) Role : Lead 3D Modeler at Black Dragon Entertainment, Beijing - China Software used : Maya, Zbrush, Keyshot, Shotgun Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director. - Work closely with Project Coordinators for time scheduling and job assigning. - Supervising all 3D Assets quality before being published into production pipeline. |
KACAUNYA DUNIA PERSILATAN - GAME VERSION CHARACTERS FOR LIVE ACTION MOVIE (2014)
Role : Junior 3D Modeller at Epicsfx, Jakarta.
Software used : Maya, 3DMax, Zbrush, Photoshop, Headus UV Layout.
Job desc : - Help to visualize concepts and storyboard.
- Create 3D Game Version Characters of Darius Siantria and Iang Darmawan based on photo references.
- Compositing and FX for 3D fighting Scene.
Role : Junior 3D Modeller at Epicsfx, Jakarta.
Software used : Maya, 3DMax, Zbrush, Photoshop, Headus UV Layout.
Job desc : - Help to visualize concepts and storyboard.
- Create 3D Game Version Characters of Darius Siantria and Iang Darmawan based on photo references.
- Compositing and FX for 3D fighting Scene.
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AAA GAME
GRIMMODDS - AAA GAME (2014- 2016)
Role : Senior 3D Modeller at Batavian Studio, Jakarta.
Software used : Maya, Zbrush, Motion Builder, Photoshop, Mari, Substance Painter,
Headus UV Layout, Unreal Engine 4.
Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director.
- Work closely with Project Coordinators for time scheduling and job assigning.
- Ensuring all 3D assets will be suitable to be implement on Unreal Engine.
Role : Senior 3D Modeller at Batavian Studio, Jakarta.
Software used : Maya, Zbrush, Motion Builder, Photoshop, Mari, Substance Painter,
Headus UV Layout, Unreal Engine 4.
Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director.
- Work closely with Project Coordinators for time scheduling and job assigning.
- Ensuring all 3D assets will be suitable to be implement on Unreal Engine.
TV COMMERCIAL
FITKOM GUMMY RANGERS - TVC (2014)
Role : Junior 3D Modeller at Epicsfx, Jakarta.
Software used : Maya, 3DMax, Hairfarm, Photoshop, Headus UV Layout.
Job desc : - Create 3D characters Human & Ranger Version of Fruggie & Multi, and also the characters sidekicks.
Role : Junior 3D Modeller at Epicsfx, Jakarta.
Software used : Maya, 3DMax, Hairfarm, Photoshop, Headus UV Layout.
Job desc : - Create 3D characters Human & Ranger Version of Fruggie & Multi, and also the characters sidekicks.
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CONCEPT & DESIGN
ROCKFIST - HIGH POLY CREATURE SCULPT (2012)
Role : 3D Student at 3D Sense Media School, Singapore Software used : Maya, Zbrush, Photoshop Job desc : - Designed and drawn own Concept Character Design. - High poly detailed sculpting with Zbrush for creature and road cracks. - 3D Modeling with Maya for Hard Surface. - Artwork featured on 3D Artist Magazine edition 78. |
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HEXAPOD - HARD SURFACE MODELING (2012)
Role : 3D Student at 3D Sense Media School, Singapore. Software used : Maya, Sketchfab. Job desc : - Designed and drawn own Concept Vehicle Design. - Hard Surface Modeling with Maya and Mental Ray. |
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DIGITAL SCULPTING - FAN ART
SMAUG THE TERRIBLE - THE HOBBIT
Software used : Zbrush, Mudbox, Photoshop
Software used : Zbrush, Mudbox, Photoshop
WONDER WOMAN
Software used : Zbrush |
THE ENGINEER - PROMETHEUS
Software used : Zbrush |
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