3D ARTWORKS
MONKEY KING - A HERO'S JOURNEY TO THE WEST (2017 - 2018)
Role : Lead 3D Modeler Software used : Maya, Zbrush, Shotgun Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director. - Work closely with Project Coordinators for time scheduling and job assigning. - Supervising all 3D Assets quality before being published into production pipeline. |
ROCKFIST - HIGH POLY CREATURE SCULPT (2012)
Role : 3D Student at 3D Sense Media School, Singapore Software used : Maya, Zbrush, Photoshop Job desc : - Design and draw own concept character Design. - High poly detailed sculpting with Zbrush for creature and road cracks. - 3D Modeling with Maya for Hard Surface. - Artwork featured on 3D Artist Magazine edition 78 |
Tiger Shredder - Grimmodds (AAA Game) Low poly Character (2014- 2016)
Role : Senior 3D Modeller at Batavian Studio, Jakarta
Software used : Maya, Zbrush, Photoshop, Mari, Substance Painter, Unreal Engine
Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director.
- Work closely with Project Coordinators for time scheduling and job assigning.
- (artwork featured on 3D Artist Magazine edition 78)
Role : Senior 3D Modeller at Batavian Studio, Jakarta
Software used : Maya, Zbrush, Photoshop, Mari, Substance Painter, Unreal Engine
Job desc : - Lead 3D Modeling team to follow Art Direction given by Director and Art Director.
- Work closely with Project Coordinators for time scheduling and job assigning.
- (artwork featured on 3D Artist Magazine edition 78)
Tiger Shredder - Grimmodds (AAA Game) Low poly Character
Software used : Maya, Zbrush, Xnormal, Mari, Photoshop, Unreal Engine 4.
Software used : Maya, Zbrush, Xnormal, Mari, Photoshop, Unreal Engine 4.
Torero - Grimmodds (AAA Game) Low poly Character
Software used : Maya, Zbrush, Xnormal, Mudbox, Photoshop, Unreal Engine 4.
Software used : Maya, Zbrush, Xnormal, Mudbox, Photoshop, Unreal Engine 4.
Slitering Canine - Grimmodds (AAA Game) Low poly Character
Software used : Maya, Zbrush, Xnormal, Photoshop, Unreal Engine 4.
Software used : Maya, Zbrush, Xnormal, Photoshop, Unreal Engine 4.
Snorkel Hog - Grimmodds (AAA Game) Low poly Character
Software used : Maya, Zbrush, Xnormal, Mari, Photoshop, Unreal Engine 4.
Software used : Maya, Zbrush, Xnormal, Mari, Photoshop, Unreal Engine 4.
Assets Props - Grimmodds (AAA Game) Low poly Props
Software used : Maya, Substance Painter, Zbrush, Xnormal, Mudbox, Photoshop, Unreal Engine 4.
Software used : Maya, Substance Painter, Zbrush, Xnormal, Mudbox, Photoshop, Unreal Engine 4.
Volt the Movie (Live Action Film) - High Poly Character
Software used : Maya, 3DMax, Zbrush, Photoshop, UV Layout.
Software used : Maya, 3DMax, Zbrush, Photoshop, UV Layout.
Hexapod - Concept & High poly modeling
Software used : Maya, Photoshop
Software used : Maya, Photoshop
Hexapod - Hard Surface Modeling (2012)
HEXAPOD - HARD SURFACE MODELING (2012) Role : 3D Student at 3D Sense Media School, Singapore. Software used : Maya, Sketchfab. Job desc : - Design and draw own concept Vehicle Design. - High poly Modeling with Maya. |
Smaug the Terrible - Fan Art
Software used : Zbrush, Mudbox, Photoshop
Software used : Zbrush, Mudbox, Photoshop
Wonder Woman (WIP) - Digital Sculpting
Software used : Zbrush
Software used : Zbrush
The Engineer (WIP) - Digital Sculpting
Software used : Zbrush, Photoshop
Software used : Zbrush, Photoshop
Kacaunya Dunia Persilatan the Movie - (Live Action Film) - Low Poly Style Characters
Software used : Zbrush, 3DMax, Maya, Photoshop, UV Layout
Software used : Zbrush, 3DMax, Maya, Photoshop, UV Layout
Fitkom Gummy Rangers TVC 2014
Software used : 3DSMax, Hairfarm, Maya, Photoshop, UV Layout
Software used : 3DSMax, Hairfarm, Maya, Photoshop, UV Layout